A fast disk system is recommended as well since more data needs to be read into memory.Ĭonsider using crash fixes alternative memory allocation with the pre-loader. For normal use this is mitigated by using ENB Host and SKSE with Skyrim Memory Patch 3.0. For screen archers trying to use lots of full models, this may be the limiting factor. In fact adding more object LOD uses more system memory. But if the game is already coping with high resolution textures and an ENB etc this is of course a totally different story. Here are some pointers and configuration ideas.Ī modern graphics card with decent amount of memory should have no problem dealing with the extra data. Beyond the presets, the enthusiast modder can fine tune every aspect of LOD generation. More models in the world means more data has to be loaded and displayed. There are 3 presets to choose from and each will have a different performance impact. Based on the settings and user choices, the resource requirements and performance impact can be less, same or more than the LOD of the vanilla game while the visual result is always vastly superior.Ĭertain INI settings can affect performance much worse then LOD ever could. The visual results and the performance impact are what the user chooses it to be. DynDOLOD is a set of tools that generates a LOD mod based on the load order and the options/settings made by the user.
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